
There are no regular enemies to fight, no consumable items to find or purchase, no crafting or equipment to upgrade, no experience points to earn, and any skill points you acquire result directly from the boss fights themselves, of which there's only about eight or nine. While just about keeping up with Souls aesthetically, in terms of gameplay these Souls-protégés - like with many Indie takes on broader high-budget games - are forced out of financial necessity to focus on the traits and aspects of that franchise that appealed to its designers most.Įldest Souls is similar to something like Titan Souls in that it makes the decision to streamline the whole Soulsian paradigm of exploring, fighting enemies, dodging traps, and finding secrets to just the linchpin boss encounters: while there's a limited amount of exploration outside of these battles, it's purely for the odd bit of lore and conversations with NPCs and, really, a means of letting the player take a break. These are grim worlds in which little hope remains, though were once grand and exquisite enough that traces of their former glory are everywhere you look. However, it might surprise you to learn that this so-called "Souls" "franchise" has been inspiring smaller developers since its inception in 2009, and we've seen regular installments from the Indie circuit that gamely attempt to match the same vein of Gothic medieval, post-apocalyptic despair that is FromSoft's stock and trade. 2022 is shaping up to be an excellent year for fans of FromSoftware's challenging Souls action-RPGs, debuting one of its most highly-rated (and oddly mainstream-revered) hits with Elden Ring.
